As has been detailed previously, ALL of my characters for this animation project were based on the same head mesh, which resulted in four characters looking rather familiar to each other. Not much variation was applied. In some cases, when designing characters, I think it’s okay to have resemblances. Afterall, every human shares the same facial structure.
Been a while since I’ve posted an update to the Wooden Production Journal. Sorry about that. There have been times, recently, where I’ve pondered the sanity of it all. The previous attempts to tell this story, I can honestly say, I wasn’t ready. My puppets were rudimentary and limited in both movement and expression. That’s how I built them, without knowing any better. So I shut the project down to regroup. Then tried again. But not really. So it shut down again.
Even though deadlines are approaching, I can’t be stopped from buying and playing video games. I WON’T be stopped!! 😉 Batman: Arkham City is incredible fun, and I just picked up the Uncharted Dual Pack with game 1 and 2. So far, I’m enjoying the adventure. And what of the “Wooden” animation? Oh yeah.. that. 😉
Short and sweet: Animation continues on my project. It is burdensome, at this point. It is overwhelming. But still incredibly rewarding. This project has really prevented me from doing anything else, but that’s okay, because I have a deep desire to have a completed story and this is a good one (me hopes)!
I’ve found animating to be a very lonely, tedious thing. But also extremely rewarding. It suits me fine, being the introvert that I am. Sometimes I worry that I’m spending too much time alone, at my desk, while the world marches by outside my window. But this is what I’ve chosen to do, and perhaps been chosen to do.
And it’s not like I don’t go outside. I just prefer being in my imagination than anywhere else.