Tag Archives: blender

3 Minute Strange Theatre
the characters are posable!
Danny Kneip | April 24, 2016 | No Comments

I find it really difficult and tedious updating this journal because even though I may spend countless hours tweaking this or nudging that, it’s nearly impossible for anyone to see how much work I’ve actually done.  Suffice to say, I think I’m done modeling and rigging the two main characters (although, one is never TRULY done).

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Danny Kneip | April 10, 2016 | 2 Comments

Santa brought me a set of special lenses for my iPhone over the holidays last year.  The set comes with a fish-eye, a wide angle and a macro lens.  Each is awesome in it’s own way, but the macro lens is my favorite so far.

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Danny Kneip | March 27, 2016 | 2 Comments

The Gentleman has been a royal pain in the ass, to be honest with you. I had some good concept drawings, but the sculpted versions, while interesting, were constantly deviating from my planned design – mostly to avoid replicating Bob “Mr. Incredible” Parr.

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Wooden Production Journal
Mr. Collinsworth and fresh, identifiable style
Danny Kneip | February 7, 2016 | 2 Comments

As has been detailed previously, ALL of my characters for this animation project were based on the same head mesh, which resulted in four characters looking rather familiar to each other. Not much variation was applied. In some cases, when designing characters, I think it’s okay to have resemblances. Afterall, every human shares the same facial structure.

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