I had committed to this frog and princess concept early on, but wasn’t sure if I’d animate in 3d or 2d. I didn’t have a rigged 3d frog model, nor had I ever hand-drawn one. So really, the odds were stacked against me and I spent, as is my habit, the first 7 days of the month in pre-production, plus an extra 6 days of procrastination (also habit) just trying to figure it all out.
Well, there you go. I have mixed feelings about it all, finishing 15th out of 206 entries with an animation that was incomplete (missing the squirrel gimmick) and a concept that leaves one scratching one’s head.
With 14 days left in the month, I started animating. The concept.. I still don’t know what it is, what it means. Who cares. The animation is complete and submitted. I’m so happy it’s over.
It’s about time I get back to it, right? The animations don’t make themselves. And I can’t win the competitions, nor have my work seen, nor build experience, if I sit on my hands all day. So off I go!
I learned a few lessons in October – the most important being “Don’t base your animation concepts on movies that were made more than 5-10 years ago.” The audience may not get the joke.
It’s a terrible thing trying to win an animation contest while battling a mini-addiction to Minecraft. The bad news is, I didn’t come in first place. The good news is I have more gold ingots than I know what to do with! 🙂