11SC – Sept 2014 – Development

I don’t have to tell you what a dummy I am, do I? Believe me, I was cruising along just fine with my animation entry for September when THIS arrived in the mail on Friday.

Minecraft PS3

I never should have ordered it, but I was swayed by it’s charm and ease of use from the PS3 demo. And I needed something to help take my attention away from important things, like competing in an animation contest at the 11SecondClub. 🙁

So my idea for this month is pretty simple. The first pass of the lip sync is done but needs some polishing. My character, Robin, is one I’ve never worked with before, as I just gave birth to him a month ago. None of the shape keys were even created in time for this contest, so I’ve been creating them as needed.

Jaw up, jaw down, mouth open… those things are fairly simple. I’ve always enjoyed the challenge of creating phonemes.

Phonemes – any of the perceptually distinct units of sound in a specified language that distinguish one word from another, for example p, b, d, and t in the English words pad, pat, bad, and bat.

Robin phonemes

I think the shape keys I’ve created for Robin are the best I’ve ever done, mostly because this puppet has full lips and more to work with. But I’ll let my peers ultimately decide this.

Robin Phonemes

And since Robin is playing a blender salesman (interesting enough as I’m using Blender software to create this), he’s stuck behind a table so it’s mostly a facial performance, which is good because he’s mostly a face.

I’ll have to create some by-standers to whom he’s trying to peddle this blender to at his kiosk. Beyond that, feels like I’m making good progress, although a little behind schedule since that stupid video game showed up!

More to come.