I wrote a full post about this model I created for animation practice but you never got to read it. Because I’m a dummy.
This is a render of my BL model leaning against a simple block.
I thought it would be really cool to turn that simple block into a stone wall using Blender’s Masonry add-on, which creates a brick wall mesh reminiscent of an old castle. Perfect!
Except, Blender 2.63 does not play nice with that masonry add-on. No problem. I have 2.59 still on my computer. I’ll open my mesh there, add the castle wall and everything will be awesome!!
DUMB DUMB DUMMY!!!
Well it makes sense now. But I didn’t fully realize that 2.63 also does not play nice with ANY previous version of Blender. That’s because the Blender code was retooled to now have BMesh integrated! This is a mesh system “with full support for N-sided polygons instead of only triangles and quads.”
So opening my model in 2.59, which doesn’t know what a BMesh is, was a big mistake because all the faces on the mesh vanished! And being the dummy I am, I guess I saved the file and closed the program, reopened 2.63 and found only wire meshes. And no faces.
So for all the other dummies out there, do not open your models created in 2.63 with previous versions. You will regret it.
I was sure the only way to get the faces back, is to manually put them back, one at a time. Thousands of them. So I sat there like an idiot until 2am, on a school night, doing this. I should have just done a search for “filling all faces of a mesh in blender”, at say, 11pm, because there are simple solutions that would have made the job much, much simpler.
I also should have just selected all vertices and hit “F”, and all the mesh would magically fill itself with faces, just like nothing happened (the materials need to be reassigned, however).
So, don’t be a dummy. And if you must be a dummy, please post your experience on the web, along with the solution. It might help someone else.