I have done a 2+ minute animation using Blender and modeled at least 20 different characters so far, but I have never completed a real walk cycle. Until now. And obviously, we got issues!
There’s plenty of character in this gait, but still much to be desired. The way a person carries himself, as well as personal dress and style, is so important in a social setting. I normally don’t worry myself too much with those things because tripping and falling down are going to happen regardless. But I try to smell nice.
Now this elf clearly has some style, accidentally applied as the ultimate goal was to simply create steps, and not a personal attitude. And since this guy was created in an older version of Blender, along with the smile (shape key), and since I do not know how to wipe that smile off his face in Blender 2.54, it is what it is.
Merry Christmas!

he walks like he’s in the mob, and well hung
Great model and animation btw! Keep this up!